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- ; Weapons.txt
- ; This file controls the attributes of the weapons used in
- ; the game engine. The order of appearance here determines which
- ; keyboard key selects each weapon.
- ; The attrib says whether the weapon is deadly or just knockout.
- ; The handle is the handle number of the animation file as per weapdef.txt
- ; The range is range in cm
- ; Distoff is added to the range before calculations start.
- ; Rangedenom controls the effectiveness falloff over distance.
- ; Luck has to do with randomness of out of range hits.
- ; Force is how many hitpoints are dished out when enemy hit.
- ; Maxhit puts a max limit on hitpoints in all cases.
- ; aimacc determines how accurately the weapon must be pointed to attain a hit
- ; weapsnd is 0 (no sound) or a sound number from sounds.txt.
- ; weapinv is which inventory item a weapon is.
- ; Picture name is the name of the .VGA file that is put up in the Current
- ; Weapon icon.
- ;
- ;struct weapontype {
- ; int attrib,handle,range,distoff,
- ; rangedenom,luck,force,maxhit,aimacc,weapsnd,weapinv;
- ; char *picturename; };
- ;
- ; a h r d r l f m a w i P
- ; t a a i a u o a i e n i
- ; t n n s n c r x m a v c
- ; r d g t g k c p e
- ; i l e e e h a n n
- ; b e o i c s t a
- ; # f d t c n m
- ; f . d # e
- 9 3600 100 -400 50 1 400 4 50 -1 0 kickfat.vga ; Karate kick
- 9 3600 100 -600 50 1 800 16 100 -1 0 kickfat.vga ; Karate jump Kick
- 4 3607 1500 -500 500 65 500 16 6450 2 26 stickfat.vga ; Goo Gun
- 0 3603 500 200 16000 1 0 1 3122 -1 1 grenfat.vga ; Grenade toss
- 0 3604 1500 -500 500 65 500 16 32075 0 15 gunfat.vga ; Machine gun
- 0 3603 500 200 16000 1 0 1 3122 -1 28 grenfat.vga ; Gas Gren toss
- 0 3606 500 200 16000 1 0 1 3122 3 25 rockfat.vga ; Rocket Launcher
- 0 3601 2500 -100 20 7 2100 23 12950 7 16 pistfat.vga ; Shotgun
-